The story: "A Wii Bit of a Workout"
The analysis:
- This article sparked my interest because it talks about the subject of video games, which is the focus of me and my group's topic for our final group project. The article focuses on the Nintendo Wii and its rocketed sales during this last holiday season. From my personal experience, I remember when I got my first Nintendo console and how popular it was to have one. My first Nintendo console set the stage for my personal enjoyment for the years that followed. Unfortunately I don't have the Nintendo Wii or the Game cube, which are the two latest Nintendo video game consoles that are out today.
In focusing with the article, it explains how the Nintendo Wii's popularity has sky rocketed during this past holiday season. Also what the article points out, is the new interactive play that the Nintendo Wii has introduced to the gaming world. The new process in interactive play has raised questions as to the beneficial factors in regards to getting adequate exercise from it. According to the author, a small study was conducted at the Dalhousie University within 25 students. They did a comparative study with the boxing game versus a walk in the park and a "boxercise" video workout. They then measured the heart rates of the students after 30 minutes of play. The conclusion of their study was that the Nintendo Wii didn't show significant benefits for a cardiovascular workout, but it did show that it can help in maintaining and losing body weight.
The interesting factor about the article that raised some ideas in regards to the class and the final project is the new audience that the Nintendo Wii has targeted. In the beginning of the article, it explains how the Nintendo Wii can not only just be found in the house, but also in dorm rooms, retirement homes and even fitness centers. This new audience that has been introduced to the gaming world raises questions and ideas of the growing popularity of videogames, and the influences it has in our active or inactive lives. More and more, video game companies are creating new and innovative ways that make video gaming more beneficial to our lives rather than just a form of entertainment. For example, the article explains how kids are learning math, spelling, and language skills through computer games rather than actual text books. This new interactive way of teaching in the schools can even be further explained through our U.S Military, and their new ways of combat training using interactive video games as well.
1 comment:
I think videogames are really popular all over the world. Indeed, I have the Nintendo Wii at home in Hong Kong. Form my point of view, playing wii is a healthy activity, because I can do exercise by playing the sport games. In reality, I am never interested in doing exercise, but ironically I am quite addicted in playing the sport games of wii.
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